![]() Or are really most players a bit on the masochist side and like to make things harder just because? Is this not an issue that most people see? You are looking into an early to mid game where you are just balancing order and squalor by building the same buildings everywhere. So good luck reaching a stage of the game where you can think about specialization. And lots of money for which you would need to develop economy buildings but.you cant do it early on. This is even worse because it takes lots of turns to develop provinces. So.we are back to building all provinces the exact same way. But.the problem is.because of everything demanding food, public order and squalor.you always build food, public order and squalor stuff EVERYWHERE. I see a positive side on not building just the same stuff everywhere. The limits can lead you to some province specialization which can be an interesting thing. That makes it much less fun and much less creative. ![]() I know we likely need to live with the limits in how many buildings you need to build.īut they could well not make it so restricted in how you have to balance buildings. To me its something that they should have changed to go a bit more towards medieval 2.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |